When a new town
popped up in the Old West, recreation was among the first of the services
offered. And that recreation typically involved the "Three W's" --
whiskey, whoring and wagering. We've already dealt with the first two subjects,
so let's talk about some of the many ways a cowboy could be parted from his
money in a gambling hall.
Faro
(supposedly
so-called because of the Egyptian pharaoh printed on the backs of the cards)
This is a very
old game, invented in France and made popular in England, whence it moved to
America. During the Civil War era, there were over 150 gambling houses in
Washington, D.C., and faro was the principal game in each house.
A game was
called a faro bank. It was played
with an entire deck of playing cards. Any number of people could play. One
player, usually the one with the largest stake, was the banker and dealt the cards with a mechanical dealing box, or shoe. The other players, or punters, bet on the outcome of a two-card
draw. They purchased chips or checks from the banker or the house, with which
they placed their bets. These checks were placed onto cards either glued down or
drawn onto a faro board. Players could place multiple bets at one time, or
could bet more than one card by placing their chip between two cards.
Once the top
card in the deck, called the soda,
was discarded, the banker proceeded to draw two cards at a time. The first card
drawn, called the banker's card, was
the losing card: any bets placed on that denomination lost the bet. The player's card was the winning card, and
any bets on that denomination won. Players could also bet high card, in which case they won if the player's card was higher
than the banker's card.
An abacus-like
device called a casekeep was used to
keep track of which cards had been played. This had one spindle for each
denomination of card, with four counters per spindle. Counters were moved each
time a card of that denomination was played (either winning or losing). The operator of this device was known as the casekeeper, or in the Old West, the coffin driver.
When only three
cards remained in the shoe, the players could call the turn, which was a special type of bet that occurred at the
end of each round. Players bet on the exact order of the three cards -- the
banker's, player's and the final card, called the Hock. The player's odds were five to one, while a successful bet
paid off at four to one (or one to one if two of the cards are the same, called
a cat-hop). If all three of the final
cards are the same, there is no final bet.
A player could
reverse the intent of his bet by placing a hexagonal token called a copper on top of it. Some histories say
that a penny was used for this purpose. This was called coppering the bet, and reversed the meaning of the win/loss piles
for that particular bet. In other words, the bet ordinarily guessed which card
would win. Coppering the bet meant that you were betting on which card would
lose.
The banker had
certain advantages in the game. If he drew a pair, he won half the stakes bet
on that card. In a fair game, this provided the only house edge. However, in practice, many dealers cheated in order to
give themselves more of an advantage, and to counter the losses from cheating
players.
Stacked Deck: a deck consisting of many paired cards,
allowing the banker to claim half the bets on those cards.
Rigged Deck: a deck containing textured cards that
allowed the banker to create paired cards while giving the illusion of
shuffling the deck.
Rigged, or Gaffed, Shoe: these boxes might contain a small
mirror or prism that allowed the banker to see the next card. If it was heavily
bet, the banker could draw two cards at once, thus hiding the card that would
have paid out. In this case, the coffin driver would need to be in on the game
so that he would "accidentally" fail to log the extra card.
Sleight of Hand: In a risky move, the banker could
surreptitiously slide a bet off the winning card on the board. At a hectic
table, he might get away with this. The player could also get in on this
action, moving their bets to the winning spot after the card had been drawn.
Thread or Wire: the player could attach a single thread
or horse hair to the bottom check of his bet, allowing him to slide the entire
stack to a new location on the board. In a variation of this, the thread might
be attached to the copper instead. If the losing card matched the player's bet,
the copper would reverse that and make it a winner instead; however, if the
card came up in the winning spot, that player could quickly snatch the copper
off the stack and win the bet.
Much more than I knew before. Thanks.
ReplyDeleteGlad you liked it Frank - and glad you're feeling better!
ReplyDeleteVery interesting. Good to read about the mechanics of the game.
ReplyDeleteI still don't get it, but hey, great photos!!
ReplyDeleteCyclists are still seen as anomalies in many places. As a result, online casino
ReplyDeleteAs of late, on September 30, 2006, the US Congress passed a bill expressing the it is illicit for banks and Visa organizations to process installments from US inhabitants to online gambling organizations. judi online resmi
ReplyDelete